Big Zones are Mentally TediousĮven if you manage to make every screen of an area unique, you can still screw it up by putting too much stuff to explore, or too repetitive of a thing to explore. Zelda is particularly inspirational here: each screen of Zelda had something specific and interesting to discover and explore. Every distinct screen of game should have something new and interesting on it. When designing a game, I find a useful guide to be to think in terms of single screens. Simply put: large, empty areas are boring, and I’ve seen hundreds of amateur RPGs that have this “feature”. And I love the occasional large area to explore… but any single zone of exploration that is enormous quickly gets tedious to explore. One of the two big draws in an RPG for me is Exploration. The most common flaw I’ve seen, by far, is to make giant areas.īe it because they’re using defaults in map editors (I’ve seen a few use 100×100 as the standard) or because of the common mistake that bigger is better, large areas seem to be the first, and perhaps the most critical, failing of a nascent RPG. I intend on cataloging a list of RPG antipatterns to try and build up a set of good design principles. Okay, 7 days until I lose! RPG Design Flaws: Giant Maps posted Decem| taggedĪs a member of the community since 1997, I’ve seen over 15 years of failed RPGs, and very, very rough demos. I’ve designed all of the Dungeon of Love levels! I’ve worked on Sully: A Very Serious RPG this week! The mantle of maybe sucking a little less! Those two folk, one “Grue” and one “Dorf” have been losing for quite a while now.īut a gauntlet has been thrown and the mantle has been raised once more. Each agreed to post progress about their game once every seven days on a blog, and if they didn’t, they would lose. ![]() “I know! Me too! and also I’m better than you,” said folk two.Īnd so a grand fight started. “I would like to make a video game, but I am SOOOOO busy,” said folk one. Once upon a time, there was a competition between two folk. ![]() Gruedorf II: the Gruedorfening posted Janu| tagged
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